10 slight differences between paranoia and writing

Photo by Ralph Unden

Photo by Ralph Unden

You frequently mutter to yourself. Slam fists on the keys. Wish you smoked cigarettes so you’d have something else to do with your hands.

You know you’re not quite “normal.”

But how crazy are you?

Just use this little quiz to determine whether you are actually paranoid – or simply a writer (which might be worse).

You suspect a car is following you, but then it turns away. You are relieved. Paranoid

You suspect a car is following you, but then it turns away. You are disappointed. Writer

 

You believe your house is bugged because you have the feeling someone is watching you. Paranoid

You believe your house is bugged because movies and TV shows keep stealing your ideas. Writer

 

You’re afraid you’ll be kidnapped by government agents because they know you’re on to them. Paranoia

You’re afraid you’ll be kidnapped by government agents because of your Google search history. Writer

 

You have a plan for going off the grid. Paranoid

You fantasize about the new identity you’d take on if you had to go off the grid. Writer

 

You can think of lots of reasons someone would kill you. Paranoid

You can think of lots of ways someone would kill you. Writer

 

You think everyone is trying to kill you. Paranoid

You think your characters are trying to kill you. Writer

 

You think various organizations are trying to take over the world. Paranoid

You think of various ways you could take over the world. Writer

 

You see danger everywhere. Paranoid

You see grammatical errors everywhere. Writer

 

You think conspiracy theories are true. Paranoid

You think conspiracy theories are writing prompts. Writer

 

Other people think you’re crazy. Paranoia

You think you’re crazy. Writer

Inspiration Monday: myth kit

Today’s first prompt inspired by a Reebok ad that read “Start your own legend.” Don’t you just love that?

In other news, the new “check this box to prove you’re human” commenting system has reduced spam comments from 60+ per day down to around 5. Woah. So thank you all for your patience in checking the box!

Now read some very clever work:

ARNeal

LadyWhispers

Chris

LadyNimue

Craig

Oscar

Drew

The Rules

There are none. Read the prompts, get inspired, write something. No word count minimum or maximum. You don’t have to include the exact prompt in your piece, and you can interpret the prompt(s) any way you like.

OR

No really; I need rules!

Okay; write 200-500 words on the prompt of your choice. You may either use the prompt as the title of your piece or work it into the body of your piece. You must complete it before 6 pm CST on the Monday following this post.

The Prompts:

MYTH KIT

RECYCLED HEART

OVERDRIVE

UNITE AND CONQUER

LEFTOVERS

 

Want to share your Inspiration Monday piece? Post it on your blog and link back to today’s post (here’s a video on how to do it); I’ll include a link to your piece in the next Inspiration Monday post. No blog? Email your piece to me at bekindrewrite (at) yahoo (dot) com. (I do reserve the right to NOT link to a piece as stated in my Link Discretion Policy.)

Plus, get the InMon badge for your site here.

Happy writing!

* MC = Mature Content.

Opinions expressed in other writers’ InMon pieces are not necessarily my own.

Your plot is useless without this

Image by Francisco Osorio

Image by Francisco Osorio

A hundred strangers cling to one another as their runaway train thunders toward a dead end.

Across town, the only woman you’ve ever loved is strapped to a time bomb.

Save her, keep your heart from breaking. But a thousand other hearts get broken instead.

“My husband!” a woman screams as she runs up beside you, clutching a small boy to her chest. “My husband is on that train!”

Save the train, do the right thing, the city will throw you a parade. But all you’ll see through the floats and confetti will be the grief-ridden faces of your true love’s family and the knowledge that you’ll never see her again.

You inhale the deep breath you’ll need for the flight across town.

You’re frozen in mid-takeoff. You can’t take your eyes off the boy in the woman’s arms. He’s the age you were when your father was killed. Young, but you can see in his face he knows what’s happening. Because you felt the same.

Oh, snap. You curse and hammer the keyboard. You threw the little boy in to milk the drama, not to change your hero’s mind—but now you see there’s no turning back. This is going to mean rewrites.

For all the dramatic events that happen around your hero, there are equally dramatic events happening inside him. Events that move him to action. If you don’t keep track of what’s going on inside his head, you won’t be able to predict how he’ll react to any given situation, and by the time you realize it, you might be in a terrible plot bind.

Keep that from happening by mapping your hero’s emotional journey along with the plot. Here are a few guidelines to help.

Outline your hero’s history.

Three forces influence your hero’s decisions: logic, emotions, and morals. What makes sense? What feels best? What’s right? How each of this forces affects him is first determined by his past. So start by outlining his history with questions like:

  • What’s the most traumatic thing he’s ever experienced?
  • What’s the safest he’s ever felt and why?
  • What’s the worst sin he’s ever committed?
  • Which two people have the biggest positive and negative influence on him?
  • What does he want most?
  • (Here’s more help getting to know him)

Use his history to determine how he will react to each major plot point.

The severity of each situation relative to his personal demons will determine his decision. And every decision he makes will affect future events, which, in turn, affect him right back. As the story progresses and the stakes are raised, his decision process will change. Emotional turmoil clouds his moral judgment. Righteous anger clouds his logical judgment. It’s a tumbling system of cause and effect, playing on your hero’s weaknesses and leading to the climax.

Equip him for the ultimate decision.

At the climax, your hero must make one final decision between right and wrong. The forces influencing him are now one big mess of everything that’s happened so far. Of longing and pain and fear.

Make sure that mess includes the motivation for him to make the decision he is supposed to make. If you want him save the people on the train, kill off his father; plant the boy. But if you want him save the girl, you’d better plant something early on that will undermine his empathy for the boy and push him in a different direction.

And if you want him to find a clever way to save everyone (like they do in all the movies), you’d better give him a memory that inspires the answer.

Inspiration Monday: plausible deniability

Puns seem to be making more appearances in the prompts. I don’t know why. Also, what tastes better than colorful breakfast cereal at nine o’clock in the evening?

Maybe if it goes with a little reading:

ARNeal

Raina and another

Bee

Carrie

Elmo

Mike

Drew

Craig

 

The Rules

There are none. Read the prompts, get inspired, write something. No word count minimum or maximum. You don’t have to include the exact prompt in your piece, and you can interpret the prompt(s) any way you like.

OR

No really; I need rules!

Okay; write 200-500 words on the prompt of your choice. You may either use the prompt as the title of your piece or work it into the body of your piece. You must complete it before 6 pm CST on the Monday following this post.

The Prompts:

PLAUSIBLE DENIABILITY

CONQUERED GRAPES

JUST FOR KICKS

PARADOX REPAIR

HOOD

 

Want to share your Inspiration Monday piece? Post it on your blog and link back to today’s post (here’s a video on how to do it); I’ll include a link to your piece in the next Inspiration Monday post. No blog? Email your piece to me at bekindrewrite (at) yahoo (dot) com. (I do reserve the right to NOT link to a piece as stated in my Link Discretion Policy.)

Plus, get the InMon badge for your site here.

Happy writing!

* MC = Mature Content.

Opinions expressed in other writers’ InMon pieces are not necessarily my own.

How to Introduce Your Hero Without Exposition

Image by Pat Loika

Image by Pat Loika

Your protagonist is up for a job interview.

The position: adventure guide.

The hiring company: your reader.

He’s only got a few paragraphs to make that first impression and convince the reader to take him on for the next 200 pages. He’s got a resume full of great skills like sword-fighting and cat-saving, with a detailed peril history, but your reader isn’t really sure what qualities she’s looking for. Exposition isn’t going to help. She wants to see proof he’ll take her on a wild adventure, and that it’ll be fun, moving, thought-provoking, or all three.

It’s a working interview.

And this working interview—also known as his grand entrance into the story—must be three things:

  1. Memorable. It should be strange, clever, charming, funny, or disturbing. Something that makes the reader wake up and take notice, even if just to figure out what the heck he’s up to.
  2. Insightful. It should show something unique about the character. Elements of his appearance, his actions, and anything he is carrying can all illustrate the kind of person he is, and hint at his background. This can be as simple as mentioning his bum leg, and how he tries to hide it when he meets a pretty girl. Or maybe how he scares his grandkids by driving a fork into it.
  3. Relevant. It should relate to – or introduce – the problem that leads to the plot. The moment normal life gets turned upside down, whether the hero realizes it yet or not. Like Luke Skywalker buying a couple of used droids to help on the farm.

Think of great hero (or villain) entrances in movies and TV, where it’s harder for writers to sneak in exposition:

Pirates of the Caribbean

Captain Jack Sparrow standing on the topcastle of a sinking boat, one hand on the mast as he rides smoothly into harbor, past crowds of astonished eyes, to reach the dock just in time and stride nonchalantly on.

The Hitchhiker’s Guide to the Galaxy

Arthur Dent in pajamas lying in front of a bulldozer he’s just been informed wants to knock down his house to make way for a bypass. Moments later, a friend arrives informing him he’s got to forget the bulldozer because the Earth is about to be destroyed to make way for a hyperspace bypass.

Doctor Who (new series)

Rose is incredulous to find herself chased by a gang of animated mannequins. The first sign we see of the Doctor is his hand grabbing hers. Rose looks up to see a cheeky grin framed by large, goofy ears. “Run!” he says.

Mary Poppins

Flying in by umbrella. Looking exactly like the imaginary nanny Jane and Michael described. Pulling several large items out of an average-sized carpet bag (evidently it is bigger on the inside).

Star Wars IV

Darth Vader stepping through the hatch to board the rebel ship, surveying the dead with approval, the sound of the soulless breath clicking in and out of his metal lungs.

What do these entrances say about the characters? What do they say about the adventure to come?