A Made-up Word That Will Add Depth to Your Characters

 

Kramer bursting through Jerry’s door. Garfield kicking Odie off the table. Michael Scott turning an innocent statement into an innuendo by adding “that’s what she said!”

What do all these things have in common?

They are all arsidities!

What the heck is an arsidity?

  1. A word I made up.
  2. The phonetic spelling for the pronunciation of the acronym RCDT: Recurring Character Development Theme. This is a phrase, object, or quirk that bears significance to a certain character or characters, and appears more than once in a single piece of work.

Wait a second, isn’t that called a “motif”?

Yes and no. A motif is a type of arsidity. A motif represents something – for instance, the sound of footsteps in A Tale of Two Cities represents the oncoming troubles of the characters, particularly Carton’s fate. An arsidity doesn’t always represent something, and is not always “important” – it is just a detail that adds depth to your characters and soul to your story. Arsidities help make a story and its characters more lovable, meaningful, charming, or funny.

More examples of arsidities:

The Lord of the Rings (Tolkien) – “my precious”     

The Outsiders (Hinton) – “gallant” and “stay gold”

Ocean’s Eleven – Rusty, Brad Pitt’s character, is eating in almost every scene

Silence of the Lambs – Hannibal Lector never blinks

Star Trek – Spock’s famous “Live long and prosper” gesture; Bones’ “Damn it, Jim, I’m a doctor not a [fill in the blank]”

None of these arsidities are vital to the plots of these books, movies, and TV shows, but can you imagine them without their arsidities? What a dull world it would be!

Do you use arsidities in your novel? How have they enhanced your character development, world building, and voice?

Plot Exposition, Muppets, and Cannibalism: a Writing Lesson from the Movies

There’s a scene in the Great Muppet Caper, in which Lady Holiday explains to Miss Piggy the backstory for the entire movie.
Miss Piggy: Why are you telling me all this?
Lady Holiday: It’s plot exposition. It has to go somewhere.

The Muppets are a classic in my family, and whenever we catch serious movies forcing blocks of plot exposition into dialogue for convenience, we roll our eyes at each other and quote Lady Holiday.

It’s a good rule of thumb to make sure you Show Don’t Tell by giving everything you write the “how can I translate this to the big screen?” test, but shoving all your plot into dialogue and all your character development into voiceover is cheating – and it will show in your work. Perhaps a better way to remember the rule is “Imply, don’t state.” Let’s switch to an example of Imply Don’t State done right in a movie.

The Book of Eli opens up in a forest, gray with fog, where lies a decaying human body. A skin-and-bones cat is picking at the carcass. A few feet away, a hunter waits, aiming a crossbow. He sees the perfect moment, shoots the cat, picks up the dead creature for his next meal, and leaves the human body.

This seemingly simple first scene conveys everything we need to know in one fell swoop. Something terrible has happened in this world. Times are desperate. And even though we don’t yet know the main character’s name, or where he comes from, or where he is going, we know he won’t eat human flesh, even if he is starving. He also doesn’t bury the body, but thanks to the previous fact, we know this is not due to a lack of respect for human life. Either he’s seen too many human bodies to bother burying one of them, or he has more important things to do. Or both. We also know that he has patience and skill with a weapon.

We learn all this in less than five minutes, without hearing a word of dialogue. And it’s brilliant. Approach your novel (or short story) the same way.

The Three Laws of Writing

There are dozens of rules in writing – ones you should follow and ones you should break – but there are three basic tenets at the core of good fiction that you ought to know. I’ll expand on the Three Laws as we go along. For now, here’s an overview:

Law #1: Read good books. Garbage in, garbage out. If you want to write well, feed your mind with excellent writing. You’ll learn a lot just by osmosis. Start with the books that defined your genre. If you write fantasy, read Tolkien. If you write sci-fi, read Wells. If you write mystery, read Doyle. Then branch out and read in other genres; Dickens. Carroll. Bradbury.

Law #2: Show, don’t tell. You’ll hear this one a lot, because it’s true. But it’s not always explained well. Here’s a short example: “she was beautiful” is telling; “her large, indigo eyes peeked out from behind a mess of curling flaxen locks” is showing.

Law #3: Write from your gut. You’re trying to write a dramatic scene and it sounds cheesy. It’s happened to the best of us – because we were trying to be poetic instead of just writing from the gut. Hopefully, we haven’t experienced the same tragedies that we inflict on our characters, but we’ve probably felt, to some degree, the same emotions. You’ve never lost your entire family to Martian invaders in a single day, but maybe you had to put your dog to sleep. Latch onto that feeling. Try to remember every detail – how it felt in your chest and in your fingers, the thoughts you didn’t want to think, the things you wished you could say. Avoid using fancy words; just write as plainly and as honestly as you can, and from the rawness of your emotion, beauty will naturally emerge.

Is your work Three Laws Safe?