Backpacks across the galaxy: how to personalize the epic

Epic-ness is all well and good, but without a personal touch, it can fall flat. We wouldn’t care whether or not Middle Earth fell to Sauron if we didn’t get to know Frodo and Sam along the way. It’s the little, everyday details that make us care; that show us the relevance of the big picture by connecting it to a close-up of the character(s).

This concept really threw me the first time I read Out of the Silent Planet. A man is on a walking tour in England, when he loses his backpack and is kidnapped by two men who take him to an alien planet. He escapes, and spends the next several chapters living among the locals, learning their language and discovering fascinating things about the universe. Then, on page 96, he gets a chance to look through a telescope at a planet the locals call Thulcandra:

He wondered for a moment if it was Mars he was looking at; then, as his eyes took in the markings better, he recognized what they were—Northern Europe and a piece of North America. They were upside down with the North Pole at the bottom of the picture and this somehow shocked him. But it was Earth he was seeing—even, perhaps, England, though the picture shook a little and his eyes were quickly getting tired, and he could not be certain that he was not imagining it. It was all there in that little disk—London, Athens, Jerusalem, Shakespeare. There everyone had lived and everything had happened; and there, presumably, his pack was still lying in the porch of an empty house near Sterk.

This last sentence is so amazing it makes me dizzy. From the alienness of another planet, the hugeness of the universe, the awe of seeing Earth from space, the vastness of human history—to the ordinariness of a backpack left on a porch. This is why C.S. Lewis is my favorite writer; he turns my brain inside out.

Douglas Adams does something similar (but much more humorous) in his Hitchhiker’s Guide to the Galaxy trilogy, when Arthur Dent is falling to his death and suddenly remembers he has a bottle of olive oil in his knapsack—possibly the last piece of the Earth left in the entire universe (this realization enabled him to learn how to fly…but that’s another post).

And I experienced something similar when I was driving home from visiting my grandparents last Christmas. We stopped at a Denny’s, and I happened to notice that the walls at this Denny’s had the exact same texture as the walls at home. And although I hadn’t been gone long enough to miss home, I suddenly got a lump in my stomach and felt homesick.

Moral of the post: the details make it meaningful. The next time you are writing a “big picture” scene, consider making your character notice or remember something that gives you a “close up.”

5 Ways to Make Your Characters Believable

Characters are the soul of a story, and the more clearly you can paint those characters, the more believable they (and your story) will be. So how do you do that?

1. How they talk

The more character you can convey through dialogue, the better. Make sure your characters don’t all talk the same way. Teach yourself to write unique speech for each character by listening to real people around you. How do your friends talk, in contrast with your parents? How does your boss talk as opposed to the guy in the next cubicle? Do they have an accent? Do they use certain phrases a lot? Do they tend to focus more on the technical side of things, or the emotional side? Are they sarcastic? Passive-aggressive? Non-confrontational?

2. How they move

Body language is a great way to Show, Don’t Tell. She stared at him as he struggled to find words. His eyes darted around the room as he looked for an escape. She push her hair behind her ear as she blushed. He folded his arms and shook his head as he surveyed the damage.

3. How they act

Actions speak louder than words, even when you’re using words to describe those actions. I’m always tempted to write things like; “He was a generous man,” but that’s telling, not showing. Show he’s kind by describing a specific act of generosity, like paying for the groceries of the woman behind him at the checkout.

4. What they think and feel

Use your character’s thoughts to convey their deepest desires, and what they learn throughout the story. Thoughts can greatly enhance any of the above three methods:

Your character might be furious her father, and might think out a whole paragraph of passionate things she’d like to say to him. But maybe she’s intimidated by her father, so all she gets out is one weak sentence.

If their words are the opposite of their thoughts, make their body language match their thoughts. The child says he didn’t steal the cookie, but drops his eyes in shame.

And third, of course, thoughts convey motives. Maybe by reading the thoughts of our generous man, we find out that he is generous now because he feels guilty about someone he hurt in his past.

5. What they look like

I listed appearance last, because many writers rely on it too much. Avoid the laundry list description; “He had blue eyes, blonde hair, and a medium build.” Instead, think about the things you notice the first time you meet someone; you really just get a general idea of what they look like. Convey a sense of appearance, rather than a list of details; “Scraggly yellow hair and a grin that seemed almost too wide for his face.”

A Made-up Word That Will Add Depth to Your Characters

 

Kramer bursting through Jerry’s door. Garfield kicking Odie off the table. Michael Scott turning an innocent statement into an innuendo by adding “that’s what she said!”

What do all these things have in common?

They are all arsidities!

What the heck is an arsidity?

  1. A word I made up.
  2. The phonetic spelling for the pronunciation of the acronym RCDT: Recurring Character Development Theme. This is a phrase, object, or quirk that bears significance to a certain character or characters, and appears more than once in a single piece of work.

Wait a second, isn’t that called a “motif”?

Yes and no. A motif is a type of arsidity. A motif represents something – for instance, the sound of footsteps in A Tale of Two Cities represents the oncoming troubles of the characters, particularly Carton’s fate. An arsidity doesn’t always represent something, and is not always “important” – it is just a detail that adds depth to your characters and soul to your story. Arsidities help make a story and its characters more lovable, meaningful, charming, or funny.

More examples of arsidities:

The Lord of the Rings (Tolkien) – “my precious”     

The Outsiders (Hinton) – “gallant” and “stay gold”

Ocean’s Eleven – Rusty, Brad Pitt’s character, is eating in almost every scene

Silence of the Lambs – Hannibal Lector never blinks

Star Trek – Spock’s famous “Live long and prosper” gesture; Bones’ “Damn it, Jim, I’m a doctor not a [fill in the blank]”

None of these arsidities are vital to the plots of these books, movies, and TV shows, but can you imagine them without their arsidities? What a dull world it would be!

Do you use arsidities in your novel? How have they enhanced your character development, world building, and voice?