Stephanie is an award-winning copywriter, aspiring novelist, and barely passable ukulele player. Here, she offers writing prompts, tips, and moderate-to-deep philosophical discussions. You can also find her on and Pinterest.

March Wallpaper: Life is Terminal

Today’s quote comes from Jerry Slauter, inspired by last week’s conversation about paranoia and writing. The typewriter photo comes from Heavenly Cabins where apparently you can luxuriate in the Smoky Mountains. Why are they taking pictures of typewriters? Who wouldn’t? I’m just grateful they filed it under creative commons.

And we have two options! My, aren’t filters fun?

As always, fits 1440×900.

Image goes here.

Click on the link, then right click to save.

The image has succeeded in hiding from you.

Clickety click click.

 

Inspiration Monday: aerodrome

Another Monday, another delicious helping of words. How about a nine-course meal followed by five tiny appetizers?

ARNeal

Spider42

Chris and another

Elmo

Carrie

Oscar

Mike

Cara

 

 

The Rules

There are none. Read the prompts, get inspired, write something. No word count minimum or maximum. You don’t have to include the exact prompt in your piece, and you can interpret the prompt(s) any way you like.

OR

No really; I need rules!

Okay; write 200-500 words on the prompt of your choice. You may either use the prompt as the title of your piece or work it into the body of your piece. You must complete it before 6 pm CST on the Monday following this post.

The Prompts:

AERODROME

BREAK TIME

POCKET WATCH

SLOW WALK HOME

OIL AND WATER 

 

Want to share your Inspiration Monday piece? Post it on your blog and link back to today’s post (here’s a video on how to do it); I’ll include a link to your piece in the next Inspiration Monday post. No blog? Email your piece to me at bekindrewrite (at) yahoo (dot) com. (I do reserve the right to NOT link to a piece as stated in my Link Discretion Policy.)

Plus, get the InMon badge for your site here.

Happy writing!

* MC = Mature Content.

Opinions expressed in other writers’ InMon pieces are not necessarily my own.

10 slight differences between paranoia and writing

Photo by Ralph Unden

Photo by Ralph Unden

You frequently mutter to yourself. Slam fists on the keys. Wish you smoked cigarettes so you’d have something else to do with your hands.

You know you’re not quite “normal.”

But how crazy are you?

Just use this little quiz to determine whether you are actually paranoid – or simply a writer (which might be worse).

You suspect a car is following you, but then it turns away. You are relieved. Paranoid

You suspect a car is following you, but then it turns away. You are disappointed. Writer

 

You believe your house is bugged because you have the feeling someone is watching you. Paranoid

You believe your house is bugged because movies and TV shows keep stealing your ideas. Writer

 

You’re afraid you’ll be kidnapped by government agents because they know you’re on to them. Paranoia

You’re afraid you’ll be kidnapped by government agents because of your Google search history. Writer

 

You have a plan for going off the grid. Paranoid

You fantasize about the new identity you’d take on if you had to go off the grid. Writer

 

You can think of lots of reasons someone would kill you. Paranoid

You can think of lots of ways someone would kill you. Writer

 

You think everyone is trying to kill you. Paranoid

You think your characters are trying to kill you. Writer

 

You think various organizations are trying to take over the world. Paranoid

You think of various ways you could take over the world. Writer

 

You see danger everywhere. Paranoid

You see grammatical errors everywhere. Writer

 

You think conspiracy theories are true. Paranoid

You think conspiracy theories are writing prompts. Writer

 

Other people think you’re crazy. Paranoia

You think you’re crazy. Writer

Inspiration Monday: myth kit

Today’s first prompt inspired by a Reebok ad that read “Start your own legend.” Don’t you just love that?

In other news, the new “check this box to prove you’re human” commenting system has reduced spam comments from 60+ per day down to around 5. Woah. So thank you all for your patience in checking the box!

Now read some very clever work:

ARNeal

LadyWhispers

Chris

LadyNimue

Craig

Oscar

Drew

The Rules

There are none. Read the prompts, get inspired, write something. No word count minimum or maximum. You don’t have to include the exact prompt in your piece, and you can interpret the prompt(s) any way you like.

OR

No really; I need rules!

Okay; write 200-500 words on the prompt of your choice. You may either use the prompt as the title of your piece or work it into the body of your piece. You must complete it before 6 pm CST on the Monday following this post.

The Prompts:

MYTH KIT

RECYCLED HEART

OVERDRIVE

UNITE AND CONQUER

LEFTOVERS

 

Want to share your Inspiration Monday piece? Post it on your blog and link back to today’s post (here’s a video on how to do it); I’ll include a link to your piece in the next Inspiration Monday post. No blog? Email your piece to me at bekindrewrite (at) yahoo (dot) com. (I do reserve the right to NOT link to a piece as stated in my Link Discretion Policy.)

Plus, get the InMon badge for your site here.

Happy writing!

* MC = Mature Content.

Opinions expressed in other writers’ InMon pieces are not necessarily my own.

Your plot is useless without this

Image by Francisco Osorio

Image by Francisco Osorio

A hundred strangers cling to one another as their runaway train thunders toward a dead end.

Across town, the only woman you’ve ever loved is strapped to a time bomb.

Save her, keep your heart from breaking. But a thousand other hearts get broken instead.

“My husband!” a woman screams as she runs up beside you, clutching a small boy to her chest. “My husband is on that train!”

Save the train, do the right thing, the city will throw you a parade. But all you’ll see through the floats and confetti will be the grief-ridden faces of your true love’s family and the knowledge that you’ll never see her again.

You inhale the deep breath you’ll need for the flight across town.

You’re frozen in mid-takeoff. You can’t take your eyes off the boy in the woman’s arms. He’s the age you were when your father was killed. Young, but you can see in his face he knows what’s happening. Because you felt the same.

Oh, snap. You curse and hammer the keyboard. You threw the little boy in to milk the drama, not to change your hero’s mind—but now you see there’s no turning back. This is going to mean rewrites.

For all the dramatic events that happen around your hero, there are equally dramatic events happening inside him. Events that move him to action. If you don’t keep track of what’s going on inside his head, you won’t be able to predict how he’ll react to any given situation, and by the time you realize it, you might be in a terrible plot bind.

Keep that from happening by mapping your hero’s emotional journey along with the plot. Here are a few guidelines to help.

Outline your hero’s history.

Three forces influence your hero’s decisions: logic, emotions, and morals. What makes sense? What feels best? What’s right? How each of this forces affects him is first determined by his past. So start by outlining his history with questions like:

  • What’s the most traumatic thing he’s ever experienced?
  • What’s the safest he’s ever felt and why?
  • What’s the worst sin he’s ever committed?
  • Which two people have the biggest positive and negative influence on him?
  • What does he want most?
  • (Here’s more help getting to know him)

Use his history to determine how he will react to each major plot point.

The severity of each situation relative to his personal demons will determine his decision. And every decision he makes will affect future events, which, in turn, affect him right back. As the story progresses and the stakes are raised, his decision process will change. Emotional turmoil clouds his moral judgment. Righteous anger clouds his logical judgment. It’s a tumbling system of cause and effect, playing on your hero’s weaknesses and leading to the climax.

Equip him for the ultimate decision.

At the climax, your hero must make one final decision between right and wrong. The forces influencing him are now one big mess of everything that’s happened so far. Of longing and pain and fear.

Make sure that mess includes the motivation for him to make the decision he is supposed to make. If you want him save the people on the train, kill off his father; plant the boy. But if you want him save the girl, you’d better plant something early on that will undermine his empathy for the boy and push him in a different direction.

And if you want him to find a clever way to save everyone (like they do in all the movies), you’d better give him a memory that inspires the answer.